News for the ‘learning’ Category

Game Design Concepts

For those of you who I speak to regularly you have probably already seen this but for everyone else (yeah I’m talking to you mom woo woo, go audience of one!) I have been participating in an experimental blog/class. The teacher, Ian Schreiber, happens to be a co-author on a recent text book for starting out game design students as well as a former video game programmer and game designer and is now moving into the education world. Long story short, Ian is helping introduce many people into the world and process of game design.

Admittedly, I have to say the class has been really fun, though largely non-digital in essence you can apply the same rules to ditigal games as well. The “homeplays” (aka homework) are challenging and fun, and the feedback on the forums has been excellent (sorry they are private unless you registered for the class otherwise i would post the link). I really feel like I am learning something useful! Another interesting thing, at least personally, is that so far a lot of the concepts behind game design have already been fairly obvious to me as a gamer. What is new to me is the organization behind the process. Normally if I have ever had an idea for a game the process is very cluttered and I tend to mix themes into mechanics and objectives. Ian has helped me essentially to organize my thought process. In fact recently we had to make a board game version of one of our favorite video games, and I feel I had a fairly successful idea with Super Smash Brothers. When I think about making a game now its not “oooo lets have an MMO world, but with Sims like character customization” instead the games are becoming more precisely defined such as: “oooooo let’s make an MMO world where players have the goal of X, Y, and Z. Then build some core concepts of mechanics that allow players to achieve those goals, and lets put it to this kind of theme”.

For anyone who is interested in following along in the blog definitely feel free to do so and even if you are not registered if you feel like participating in the challenges at all feel free to send me an email and I would be more than happy to work with you on them. I am sure that in the future more of my homeplays will appear here as well.

Posted: July 3rd, 2009
Categories: GDC, geeky, learning
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Network Theory

Science Channel HD is amazing. I love it. This last weekend there happened to be a nice little documentary on network theory, and the Six degrees of separation. Overall I found it to be quite a nice little introduction to the world of network theory. Not that I am an expert in the field, but being a computer science B.S. holder I definitely have enough background to understand the concepts of graphs theory and a lot of the neat problems that us CS types run into with them (traveling salesman anyone?).

Anywho, the documentary proceeds to talk about various real world applications where mapping the small world network in biology is proving to be helpful in finding genes linked to diseases that were previously unknown.

A preview of the documentary can be seen here:

I also hopped onto good reads to find a few books on the subject. Here are a few I added to my reading list which I will have to pick-up sometime soon.

Neato stuff! :p

Posted: February 24th, 2009
Categories: compsci, learning
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